My imagination. Reality may vary.

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A Hundred Bad Games: Adam Vian’s Detective Grimoire

Adam Vian shares the evolution of his beloved series, proving that practice makes perfect.

Everyone has a hundred bad games in them, and Adam Vian and his brother Tom did them really quickly. With Detective Grimoire, we see the growth from haphazard 2D parodies to a mature, whimsical murder-mystery adventure.


The series began with a simple detective in a trenchcoat, a homage to classic video games. As Adam honed his art, Detective Grimoire transformed under Catherine Unger's influence, blending the clean lines of The Thief and the Cobbler with the fluidity of cartoon design.


The Mermaid Mask marks a significant milestone, as the team finally reused elements from previous games, creating a true sequel. Adam's meticulous pre-production process ensures each character and world is meticulously crafted.


Reflecting on his journey, Adam Vian reminds us that the early failures are the stepping stones to greatness. Detective Grimoire is a testament to the power of practice and collaborative creativity.

Original source:  https://www.creativebloq.com/entertainment/gaming/everyone-has-a-hundred-bad-games-in-them-and-we-did-them-really-quickly-adam-vian-on-the-creation-and-evolution-of-detective-grimoire
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