A clever blend of Lovecraftian mysticism and vintage pulp adventure, Call of the Elder Gods excels in crafting intricate puzzles that will keep you guessing. However, while the game's visual design is appealing, it often feels like a series of escape rooms rather than an immersive world to explore.
The 1957 setting adds to the charm and mystery, with Professor Harry Everhart and Evangeline Drayton embarking on their quest through Arkham University. Their interactions provide some entertaining banter, but the game's small-scale design can make you feel as though you're trapped in a puzzle box.
The standout moments come when the puzzles demand real thought and lateral thinking, such as the Egyptian cult identity puzzle, which offers a satisfying sense of accomplishment. Yet, there are instances where the complexity of the puzzles feels more frustrating than rewarding, particularly with late-game challenges that can leave you stumped.
While the game promises a rich narrative filled with cosmic horror, it often prioritises its puzzles over creating an immersive atmosphere. The clue journaling system helps, but the overall experience feels like a push-and-pull between accessibility and trickery. Despite this, Call of the Elder Gods remains an engaging mystery for those who enjoy solving complex patterns.







