How to create a video game world using Blender and Photoshop outlines Cyril Yong Zhou’s process. Starting with 2D thumbnails, he sketched out key focal points before moving into Blender for detailed 3D architecture. Lighting and level design then come together in Photoshop for that hand-painted finish.
The Dragon Sanctum serves as a blueprint for his approach: evoking ancient mystery and grand scale inspired by JRPG aesthetics through a hybrid pipeline of 3D and 2D techniques. This method ensures both functionality and artistic integrity, making every crevice and pillar come alive on screen.
His workflow not only streamlines the creative process but also breaks down the cold, clinical look often associated with CGI. The result is an environment that feels lived-in and warm—perfect for a player to explore.
Cyril’s dedication to storytelling through concept art demonstrates how technology can enhance traditional artistic practices in video game design. His journey highlights the importance of combining practical planning with artistic vision to create immersive gaming experiences.







