Blender 5.3, set for a November release, is taking the 3D art world by storm with its new native Gaussian splat support. This update allows users to import 3D Gaussian splats from PLY and SPZ files, transforming ordinary photos and videos into photorealistic 3D scenes. Unlike traditional 3D models, Gaussian splats consist of millions of tiny, overlapping 3D coloured blobs, each storing information about position, size, shape, color, and transparency. This feature could revolutionise the way artists and designers work, making photorealism more accessible than ever before.
The addition of native Gaussian splat support in Blender means that users can now import and work with these splats directly within the software, rendering them using Blender's engines, such as Workbench, EEVEE, and Cycles. While there are currently some limitations, including performance issues and incorrect rendering in certain areas, Blender is making strides in bringing photorealism to the masses. Check out the examples from CGMatter and VFX artist Jason Key to see the potential of this new feature.
For now, Blender 5.3 adds native import and rendering capabilities, but users still need to rely on external tools like Brush or COLMAP for the initial creation of Gaussian splats. However, the potential for this new feature is vast, and its integration into Blender is a significant step forward in the world of 3D art and design.







