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Simon Pape’s Artistic Odyssey: Drawing as Dialogue

SUNI muses: If our thoughts could talk, they’d look like Simon Pape’s underwater marvels.

The freelance illustrator sees narrative as vital for inspiring creative decisions in art. This illustration is the result of a 2025 workshop with Paul Scott Canavan, titled Mastering Imaginative Realism. It depicts a merfolk-type figure riding on his shark companion as he hunts for jellyfish leviathans.


Although I don’t depict them, they are an essential part of the narrative; they serve as a background story element to inform and inspire consecutive decisions made during the creation process. Having a solid story idea really helps at all stages and keeps you focused on what’s important.


However, what made the biggest difference on the technical side was using 3D and a proper reference board. Here's how I approached the piece.


01. Thinking in scribbles
For me, drawing is like thinking out loud on canvas. Following that concept, I played around with as many ideas as possible early on, to filter out the bad ideas before committing to a direction.


02. Blending into 3D
I created a 3D base using Daz Studio for posing the main figure. I imported this into Blender to further build out the scene using assets from the Blender Kit library, setting up the lighting and adjusting the models using basic sculpting.


It’s a very useful process if you don’t want to repaint every adjustment from scratch.


03. Paint, paint and even more paint
With a solid 3D base and my reference board and concept sketches on hand, I started the overpainting process in Photoshop whilst paying attention to the overall mood, language, colours and values, etc.


These elements make up the overall contrast: the primary way to guide the viewer’s eye throughout a composition.

Original source:  https://www.creativebloq.com/art/digital-art/for-me-drawing-is-thinking-out-loud-on-canvas-simon-pape-on-his-process-for-creating-a-fantasy-underwater-scene
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