3D artist Jan Buczny, who previously worked on Dying Light: The Beast, has shifted from architecture to game design. His passion for creating immersive environments stems from his fascination with the world beneath buildings—how a rock can carry centuries of history and lore.
Buczny's journey began in architecture but quickly evolved as he discovered the power of visual artistry. Unreal Engine became his canvas, allowing him to craft worlds that breathe life into myth and fantasy. His inspiration ranges from The Lord Of The Rings to comics like Thorgal, shaped by his father’s artistic influence.
Advice from Buczny includes being more patient in one's career, balancing growth with a sustainable pace. He acknowledges the constant learning curve brought on by new software and techniques but views it as an exciting challenge rather than an overwhelming obstacle.
In his next steps, Buczny aims to improve his lighting skills and expand his toolkit while staying grounded in the fundamentals of sculpture. His dedication to growth ensures that his worlds remain both meticulously crafted and deeply immersive.







